Below are some steps to help you get started with HW2: Trivia Game. You are encouraged to deviate from these steps and add your own features, as long as you still satisfy the requirements listed above.
WelcomeView, QuestionView,
and ScoreView.Question data model.QuizViewModel, which will manage
the state of your quiz. This class likely conforms to ObservableObject.Define a Question struct that represents a single question in your trivia game. It should
have properties for the question text, question image, answer options, and the correct answer.
Here's an example of what your Question struct might look like:
struct Question {
var text: String // The question text
var imageName: String // Name of the local image file associated with the question
var answers: [String] // The possible answers
var correctAnswer: String // The correct answer
}
We now proceed to create the UI for the three main screens of your trivia game: the Welcome Screen, the Question Screen, and the Score Screen. Use dummy data for now to test your UI components.
Develop the Welcome Screen:
VStack to vertically stack your Text and Button elements. This will be
your welcome message and the button to start the game.Text views for your game's title and brief instructions. Apply
font modifiers to adjust the size and weight to make them stand out.Button that says "Start Quiz" or similar. Use this button to
navigate to the Question Screen. Style the button with padding, background, and font modifiers
to make it visually appealing.Set Up Navigation:
NavigationStack. This enables
navigation between screens in your app.VStack on the Welcome Screen, add a NavigationLink that
leads to the Question Screen. The destination should be your QuestionView.
The NavigationLink should be activated by the Start Button, providing a seamless transition
to the quiz.Design the Question Screen:
VStack, HStack, or
ZStack to lay out your question and answer options. The question should be at the top,
followed by the answer options listed below. Use a List to display the answer options.Text views for displaying the question and each
answer option. Ensure the text is legible and well-spaced for easy readability.Button. These buttons should have
action handlers that determine what happens when an answer is selected (e.g., display the
correct answer, update the score, move to the next question).Text and Button components to align with your app's
design theme.Create the Score Screen:
Text view to display the player's score. You might also include
a message that vary with the score (e.g., "Great job!" for high scores).Button components for restarting the game or returning
to the Welcome Screen.VStacks and modifiers to style and
position your components.Implement Basic Navigation:
NavigationLinks are properly set up to move between the Welcome, Question, and
Score screens. Test the flow to make sure buttons take you to the correct screens.Set Up Your ViewModel:
QuizViewModel class. This
class will manage the game state and logic, including the current question, selected answer,
and score.QuizViewModel as a @StateObject in your main game view (typically the
first screen of your game, such as the Welcome Screen). This ensures the state is retained
throughout the lifecycle of the view.QuizViewModel might look like:import Foundation
class QuizViewModel: ObservableObject {
// MARK: - Properties
@Published var questions: [Question] = [] // Array to store questions
@Published var currentQuestionIndex: Int = 0 // Index of the current question
@Published var selectedAnswer: String? = nil // The user's selected answer
@Published var score: Int = 0 // The user's score
@Published var quizFinished: Bool = false // Flag to determine if the quiz has finished
// MARK: - Initialization
init() {
loadQuestions() // Call to load questions into the array
}
// MARK: - Methods
/// Initializes questions array with data.
func loadQuestions() {
// Hard-coded questions with local images
self.questions = [
// Add questions here. Example:
// Add questions here. Example:
// Question(text: "What is not a valid source of images in SwiftUI?",
// imageName: "swift-image",
// answers: ["System Icon", "Image Name", "URL", "Doodle on My Desk"],
// correctAnswer: "Doodle on my desk")
]
}
/// Processes the selected answer, updates the score and advances to the next question.
func submitAnswer() {
// Functionality to be implemented: check the selected answer, update score, move to next question or finish quiz.
}
/// Resets the quiz to its initial state for a new game.
func resetQuiz() {
// Functionality to be implemented: reset current question index, score, and quiz finished status; reload questions.
}
}
Implement the Quiz Logic:
QuizViewModel, write a method to load questions into your
questions array. This can be from a static array for now, but you may revisit the app later in
the course to replace it with a method that fetches questions from an API or database.currentQuestionIndex to keep track of which question the user
is on. This will help you fetch the current question from the questions array and display it
on the Question Screen.Bind ViewModel to Views:
selectedAnswer and call the method to submit the answer.Handle Game Completion:
currentQuestionIndex is equal to the length of your questions array minus one.quizFinished boolean flag in your ViewModel to true.quizFinished state in your views to navigate the user to the Score Screen when
all questions have been answered.Resetting the Game:
QuizViewModel, implement a resetQuiz method that resets
the currentQuestionIndex, score, and quizFinished status, and reloads the questions.
This allows the user to start a new game once they have finished.resetQuiz method to allow users to
play again from the beginning without having to restart the app.